Josh Taylor

Founder of Vouch. Game-industry engineer (RDR2, GTA). Toronto.

Physics, then games · 2010–2015

B.Sc. in Physics at McMaster, then a game-programming diploma at George Brown. Dean’s List. Lead programmer on the capstone project.

First jobs · 2015–2017

Safety-training games for Vale’s miners on a four-person team, then kids’ games in TypeScript and Phaser at Relish Interactive. Small teams, shipped work.

Rockstar Games · 2017–2021

Designer and Gameplay Scripter in the Toronto studio. Authored ambient content and systems on GTA V and Red Dead Redemption 2 (shipped to 200M+ players) and the upcoming GTA VI, in Rockstar’s proprietary RAGEngine.

LightspeedLA · 2021–2025

Senior World Systems Designer in Irvine. Four years building Last Sentinel, an open-world action game set in near-future Tokyo. UE5, C++. Delivered every milestone on schedule across the production cycle. Then the layoff.

Vouch · 2025–now

Back in Toronto. Founded Vouch, the word-of-mouth app, live now on iOS and Android. Flutter and Firebase, built end to end.

The Lab · ongoing

Just for fun. A procedural hand that walks, a galaxy simulation, an evolution playground, a personal AI assistant, a trading bot, and a few other things.